The game of a terrible eternity
Turkuists openly admit that their goals can only be achieved by taking down by force the current system of role-playing. Let the gamist and dramatist classes shiver before the Turkuist revolution. The simulationists and the eläytyjists have nothing to lose but their chains. But they have the whole world to win.
TURKUIST ROLE-PLAYERS OF THE WORLD, UNITE!
Yet more empirical social science about gaming. Later in the interview Fuist suggests methods for studying gaming, including photo elicitation. An example: researchers ask subjects to take photos of the 10 most important gaming items they own. It’s a great way to cut out a researcher’s ability to unintentionally coach a subject.
Neil Gaiman (via writingquotes)
This applies to RPGs as well.