Your character is an extreme indie designer. They vaguely resemble Vincent Baker. Pick three characteristics (build, coloring, facial hair, age, eyes, hands, voice) in which your character resembles Vincent Baker. In all other ways, they do not resemble Vincent Baker at all. You get to say how that works.
Your character has the following stats, measured 1-8.
These correspond to the Vincent Baker comparisons. For anything that you have in common with Vincent Baker, go ahead and give yourself an 8. For anything else, roll 1d6.
Note: If you are Vincent Baker, go ahead and take an 8 in everything.
Safe words have a very important place in games, for a different reason than they are important in sex.
A safe word gives permission to players to say no by creating a ritualized way to do so.
As an example one group I played with used “Moose!”. Moose was called when the table chat wandered away from the game, when OOC jokes and chatter got too much. This gave everybody an ‘ok’ way to remind everybody to get back to the game, a prompt acknowledged and anointed by the group and so became a better way to say ‘I like Red Dwarf too, but can we get back to the game because we only have 5 hours left and we all want to see how this thing ends’
While it is technically possible to break character and disagree with something in a role-playing game at any time, tools like “moose” are important because ritualize disagreement. The words are a reminder of previously agreed-upon social permission to dissent, and that is powerful social design. Hat-tip to Meg and Vincent Baker.